Transitions and camera
Choose how one scene cuts into the next, time cuts to the beat, add sound to a cut, and see how camera worlds appear in a scene.
Transitions
A transition is how one scene leads into the next. Each cut between two scenes has its own transition. A cut with no transition is a hard cut, shown as None.
Set a transition on a cut
- Find the marker between two scenes. It appears between the boards in Design view and between clips in the timeline. Hover it to see its name and length, or Add transition if the cut has none.
- Click the marker. The picker opens.
- Choose a transition. Hover a card to see it play.
- Set the length, the sound and the timing under the cards.
Use the category tabs to narrow the list: All, Basic, Motion, Pixel, Light, Shape, Overlay and Dimension. Dimension transitions move a camera through space rather than rotating a flat plane. Between chapters, the list is shorter.
To remove a transition, choose None.
You can also ask the Director to set or clear the transition on a cut. Name the scene the cut runs into.
Length
Length has three presets, shown in milliseconds, from short to long. They scale from the chosen transition's own default length, so a soft crossfade and a slow textural transition each get sensible values. The length shows in milliseconds next to the transition's name.
Cut on the beat
If the project has music with a tempo, an On beat row appears. Pick a musical length: 1/16, 1/8, 1/4, 1/2 or 1 bar. Hover a value to see it in seconds at your tempo. See Voice and music for how the tempo is set.
Add sound to a cut
The Sound menu adds a synthesised sound that lands on the cut. The choices are Default for this transition, Silent, and these sounds:
| Sound | What it does |
|---|---|
| Stutter build | Builds into the cut. |
| Reverse cymbal | Swells into the cut. |
| Snare build | A roll into a crash. |
| Riser → drop | Rises, cuts dead, then a sub drop. |
| Swell | A breath across the cut. |
| Chapter swell | A long breath into a bloom. |
| Stinger | A chord hit on the cut. |
| Boom and Braam | A trailer hit and a brass hit. |
| Shimmer | Bells landing on the cut. |
| Downlifter | Falls away after the cut. |
| Suck → hit, Sub drop, Record scratch, Zap, Shutter | Reverse cymbal into a boom, a low dive, a scratch across the cut, a laser hit, a camera click. |
A hard cut can carry a sound too.
Below it, Sound Effect controls the transition's own sound effect:
- Always plays it on every use.
- Auto lets Typecut decide.
- Never turns it off.
Use the play button to preview a sound.
Some transitions use the GPU. In the preview they can show a stand-in. The export, and Chrome with the GPU stage, run the exact effect.
Set defaults for a workspace
Open workspace settings and go to Transitions. Under Default Transitions, choose which transitions Typecut may use between scenes in new projects. A Duration slider sets the default length, from 100 ms to 1000 ms. You can also set the sound effect for each transition. A project can override these choices.
Camera
Some scenes are larger than the frame. A scene like this has a world that is several frames wide or tall, and a camera that pans across it. The frame itself keeps its size.
In the classic editor, select a scene with a world and the World section appears in the properties panel. To open the classic editor, choose Back to the current editor from the menu.
| Row | Shows |
|---|---|
| Size | How many frames the world spans, for example 3×2 frames. |
| Grid | The number of grid columns and rows across the whole world. |
| Camera | static, or how many keyframes the camera move has. |
If a scene seems to have elements that are out of view, it may be that the camera is pointing elsewhere. Use World view on the canvas toolbar to see all the frames at once and place elements on any of them. It is a mode you turn on and off, and it does not change the scene's own camera.
Scenes without a world do not show the World section.
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